Journal Entry 15
## Activity:
- Thinned out beatmaps
- Connected behaviour between multiple scenes - incrementing difficulty
- Added some custom art
## Notes:
I've been working hard during the week and I managed to basically push out a working (but very unpolished) version of the entire game. Currently there's two scenes - you go from the idle scene to the fight and then automatically return. Each time the difficulty gets more complex. There's still a weird WebGL bug where the few first notes get pushed out at a weird time and are automatically counted as missed. I added some art I've made (currently the scaling is messed up) and honestly it makes a huge difference, the game is really coming alive now.
## Invested hours:
- Art creation: 5 hours
- Connecting game states between scenes: 3 hours
- Idle screen soundtrack: 30 minutes
- Refactoring prefabs etc.: 30 minutes
## Outcome
- Demo with working progression and art
Files
Get Cambrian Beat Battle
Cambrian Beat Battle
mff-gdintro-2025-c
Status | In development |
Author | darilin |
Genre | Rhythm |
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