Journal Entry 15


## Activity:   

- Thinned out beatmaps

- Connected behaviour between multiple scenes - incrementing difficulty

- Added some custom art

## Notes:

I've been working hard during the week and I managed to basically push out a working (but very unpolished) version of the entire game. Currently there's two scenes - you go from the idle scene to the fight and then automatically return. Each time the difficulty gets more complex. There's still a weird WebGL bug where the few first notes get pushed out at a weird time and are automatically counted as missed. I added some art I've made (currently the scaling is messed up) and honestly it makes a huge difference, the game is really coming alive now.

## Invested hours: 

- Art creation: 5 hours

- Connecting game states between scenes: 3 hours

- Idle screen soundtrack: 30 minutes

- Refactoring prefabs etc.: 30 minutes

## Outcome

- Demo with working progression and art

Files

2025-05-08_ArtDemoFixed 15 MB
44 days ago

Get Cambrian Beat Battle

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