Journal Entry 9
# Deviations from the design document
### The following list contains all the changes I had to make to preserve the core idea and fuctionality of the game defined in the design document
- The entire right half of the level had to be stretched a bit in order for the jumps to pose some challenge accoring to the player's jump range, as a result the bottom cave part had to have more platforms included to compensate for the size shift of the top green pillar part
- The spikes at the top of the green area have been replaced with plant decor in order to fulfill the requirements of the green area decoration guide defined in the document
- One chomper has been removed as a result of play testing where I found out players usually had very little health left after going through multiple spiked parkour parts
- The pushable block at the very top of the level had to have a wall put above it in order to force the player to push it. When this was not present the condition from the document that there aren't any soft locks couldn't be fulfilled as the player could ignore the block and jump over it
- The platform below the aforementioned pushable block had to have small edge borders installed in order to prevent the block from being pushed further down the level and creating a soft lock
- I added one coin at the very start just to introduce the concept to the player right away
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Project B
mff-gdintro-2025-b
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